{"id":128,"date":"2015-03-02T19:29:48","date_gmt":"2015-03-03T01:29:48","guid":{"rendered":"http:\/\/jacobncalvert.com\/?p=128"},"modified":"2018-02-10T15:05:09","modified_gmt":"2018-02-10T21:05:09","slug":"besiege-killer-physics-based-building-game","status":"publish","type":"post","link":"https:\/\/jacobncalvert.com\/blog-archive\/2015\/03\/02\/besiege-killer-physics-based-building-game\/","title":{"rendered":"Besiege: killer physics based building game"},"content":{"rendered":"<p>I haven&#8217;t posted in a while, but here&#8217;s something to talk about!<br \/>\nI don&#8217;t own a video game console and don&#8217;t consider myself a gamer, however, I recently purchased a game on Steam that is an Early Access game and I am totally addicted.<\/p>\n<p>The game is only $6.99 and is only at version V0.04 but it&#8217;s amazing. The game is called\u00a0<a href=\"http:\/\/store.steampowered.com\/app\/346010\/\">Besiege<\/a>. It&#8217;s a physics game set in medieval style where you construct these siege engines to destroy the fortresses and villages throughout the maps. It has a pretty awesome sandbox mode as well. The game itself seems to run very light. I have Intel HD3000 integrated graphics on my laptop with only 64MB of dedicated video RAM and even with huge machines, the game is smooth and runs great. Check it out below!<\/p>\n<p><iframe loading=\"lazy\" src=\"http:\/\/store.steampowered.com\/widget\/346010\/\" width=\"646\" height=\"190\" frameborder=\"0\"><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I haven&#8217;t posted in a while, but here&#8217;s something to talk about! I don&#8217;t own a video game console and don&#8217;t consider myself a gamer, however, I recently purchased a game on Steam that is an Early Access game and I am totally addicted. The game is only $6.99 and is only at version V0.04 but it&#8217;s amazing. The game is called\u00a0Besiege. It&#8217;s a physics game set in medieval style where you construct these siege engines to destroy the fortresses&hellip;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[4],"tags":[51,50],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v16.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Besiege: killer physics based building game - Jacob N Calvert<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/jacobncalvert.com\/blog-archive\/2015\/03\/02\/besiege-killer-physics-based-building-game\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Besiege: killer physics based building game - Jacob N Calvert\" \/>\n<meta property=\"og:description\" content=\"I haven&#8217;t posted in a while, but here&#8217;s something to talk about! I don&#8217;t own a video game console and don&#8217;t consider myself a gamer, however, I recently purchased a game on Steam that is an Early Access game and I am totally addicted. The game is only $6.99 and is only at version V0.04 but it&#8217;s amazing. The game is called\u00a0Besiege. It&#8217;s a physics game set in medieval style where you construct these siege engines to destroy the fortresses&hellip;\" \/>\n<meta property=\"og:url\" content=\"https:\/\/jacobncalvert.com\/blog-archive\/2015\/03\/02\/besiege-killer-physics-based-building-game\/\" \/>\n<meta property=\"og:site_name\" content=\"Jacob N Calvert\" \/>\n<meta property=\"article:published_time\" content=\"2015-03-03T01:29:48+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2018-02-10T21:05:09+00:00\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebSite\",\"@id\":\"https:\/\/jacobncalvert.com\/blog-archive\/#website\",\"url\":\"https:\/\/jacobncalvert.com\/blog-archive\/\",\"name\":\"Jacob N Calvert\",\"description\":\"\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":\"https:\/\/jacobncalvert.com\/blog-archive\/?s={search_term_string}\",\"query-input\":\"required name=search_term_string\"}],\"inLanguage\":\"en-US\"},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/jacobncalvert.com\/blog-archive\/2015\/03\/02\/besiege-killer-physics-based-building-game\/#webpage\",\"url\":\"https:\/\/jacobncalvert.com\/blog-archive\/2015\/03\/02\/besiege-killer-physics-based-building-game\/\",\"name\":\"Besiege: killer physics based building game - Jacob N Calvert\",\"isPartOf\":{\"@id\":\"https:\/\/jacobncalvert.com\/blog-archive\/#website\"},\"datePublished\":\"2015-03-03T01:29:48+00:00\",\"dateModified\":\"2018-02-10T21:05:09+00:00\",\"author\":{\"@id\":\"https:\/\/jacobncalvert.com\/blog-archive\/#\/schema\/person\/f4b22a996d41bf09ed2bbe22912a8c8a\"},\"breadcrumb\":{\"@id\":\"https:\/\/jacobncalvert.com\/blog-archive\/2015\/03\/02\/besiege-killer-physics-based-building-game\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/jacobncalvert.com\/blog-archive\/2015\/03\/02\/besiege-killer-physics-based-building-game\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/jacobncalvert.com\/blog-archive\/2015\/03\/02\/besiege-killer-physics-based-building-game\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"item\":{\"@type\":\"WebPage\",\"@id\":\"https:\/\/jacobncalvert.com\/blog-archive\/\",\"url\":\"https:\/\/jacobncalvert.com\/blog-archive\/\",\"name\":\"Home\"}},{\"@type\":\"ListItem\",\"position\":2,\"item\":{\"@id\":\"https:\/\/jacobncalvert.com\/blog-archive\/2015\/03\/02\/besiege-killer-physics-based-building-game\/#webpage\"}}]},{\"@type\":\"Person\",\"@id\":\"https:\/\/jacobncalvert.com\/blog-archive\/#\/schema\/person\/f4b22a996d41bf09ed2bbe22912a8c8a\",\"name\":\"Jacob\",\"image\":{\"@type\":\"ImageObject\",\"@id\":\"https:\/\/jacobncalvert.com\/blog-archive\/#personlogo\",\"inLanguage\":\"en-US\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/64a2dd1c00cb39dfc19bb1204c87efbc?s=96&d=mm&r=g\",\"contentUrl\":\"https:\/\/secure.gravatar.com\/avatar\/64a2dd1c00cb39dfc19bb1204c87efbc?s=96&d=mm&r=g\",\"caption\":\"Jacob\"},\"sameAs\":[\"https:\/\/jacobncalvert.com\"],\"url\":\"https:\/\/jacobncalvert.com\/blog-archive\/author\/jcalvert\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","_links":{"self":[{"href":"https:\/\/jacobncalvert.com\/blog-archive\/wp-json\/wp\/v2\/posts\/128"}],"collection":[{"href":"https:\/\/jacobncalvert.com\/blog-archive\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/jacobncalvert.com\/blog-archive\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/jacobncalvert.com\/blog-archive\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/jacobncalvert.com\/blog-archive\/wp-json\/wp\/v2\/comments?post=128"}],"version-history":[{"count":2,"href":"https:\/\/jacobncalvert.com\/blog-archive\/wp-json\/wp\/v2\/posts\/128\/revisions"}],"predecessor-version":[{"id":130,"href":"https:\/\/jacobncalvert.com\/blog-archive\/wp-json\/wp\/v2\/posts\/128\/revisions\/130"}],"wp:attachment":[{"href":"https:\/\/jacobncalvert.com\/blog-archive\/wp-json\/wp\/v2\/media?parent=128"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/jacobncalvert.com\/blog-archive\/wp-json\/wp\/v2\/categories?post=128"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/jacobncalvert.com\/blog-archive\/wp-json\/wp\/v2\/tags?post=128"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}